Easy, secure, and free Remote Access to PCs & Macs from the PS3

The blurb straight from www.logmein.com:

“LogMeIn lets you access your Windows PC from anywhere in the world. All you need is a computer connected to the Internet. You see your Target PC’s full desktop and control everything on it—applications, network files, email, printing—without the hassle of further downloads or installations. You can even share files that are too large for email. There’s no need to lug around a laptop, because LogMeIn lets you access your PC from an internet cafe, an airport, or a hotel business center. You can even print documents you’ve accessed remotely.”

Some of the features listed are only included in the “Pro” version (see their product comparison page), but using only their free service you can easily access your computers running Windows or Mac OS X. To get this running on Yellow Dog Linux for the PS3, all you need to do is install the Java plugin for Firefox. There’s no messing with firewalls, port forwarding, or other security concerns — just create an account over at www.logmein.com, install the host software on your PC or Mac, and head to the login page from your PS3 (after installing the Java plugin). The initial startup process takes a few moments while the Java plugin loads., but that’s all there is to setting up the connection.

Once you’re in you can click on the Advanced option on the menu bar and select a resolution to match what you’re running on your PS3, then click on the Full Screen option. For example, I’m able to access my Windows XP machine full screen on my PS3 at 1280×720. This is how it looks when I’m running my CAD software on Windows and accessing it from my PS3 using my LogMeIn Free account (click on the thumbnail for full size image):

logmein thumbnail

do you no why yellowdog_board is down. Im trying to get you article on how to make my sixaxis wireless

No, I don’t know why the board is down — it’s a bit of a mystery. ;-)

I have a new forum up:
http://forums.ps3bodega.com/

Look in the Guides & How-to Articles section.

I remember seeing you article on yellowdog-forums, so when i was ready the site was down. Looked every where for a subsitute but not explained as well as yours. This being said, Thanks, really. You got anything on how to compile mame to work on my ps3 yld6 linux.

Also on the new forum, look under Gaming & Emulation (just posted it).

Whilst it works I cannot get the zoom to zentre on Quake 2 it always seems to be in topleft of screen quake2 that is not the zoom.
Also gconf-editor is not recognised in YDL

Not sure I understand … what resolution are you running on your desktop, and at what resolution are you running quake2 full screen?

Re: gconf-editor, you just need to install it first (it’s included in yellowdog-base)
yum install gconf-editor

awesome yellowdog-board.com is back up and running ;-)

I have the same new Hitatchi hard drive, can you tell me how to format my old 80 GB ps3 Hard Drive so I can use it as an external drive for my ps3 plugged into the usb

Assuming you’re using YDL6, one way to do it would be to install this version of gparted:

http://pleasantfiction.ipower.com/ps3linux/ps3bodega/gparted-0.3.3-3.ppc.rpm

And I would strongly suggest reading about how to use gparted before using it — wouldn’t want you partitioning / formatting the wrong drive! ;)

http://gparted.sourceforge.net/manpage.php

Also, you should be able to determine which device it is after you plug it in with:

su -l
fdisk -l

(those are lowercase l’s, not number 1’s)

If you have trouble, please post on yellowdog-board.com or forums.ps3bodega.com.

I figured it out finally thanks anyway

hi, really good tutorial. I got everything working *nearly*
cant seem to get past the

LoadLibrary(”ref_softx.so”) failed: No such file or directory

error when I boot up. Its only building ref_softsdl for me as well
any ideas??

You must be compiling Quake2? The comments don’t always come up under the correct post here … I’ll need to go back and look at how I launch it … I’ve created an RPM package for it since that post — if you’re running YDL6 on PS3 you can install it with that, instead … you can find it here:

http://pleasantfiction.ipower.com/ps3linux/ps3bodega/repodata/repoview/Amusements.Games.group.html

OK — this is how I’m starting it:

cd /your/quake2/folder

./sdlquake2 +set vid_ref=softsdl

Reference link:
http://www.yellowdog-board.com/viewtopic.php?f=19&t=2937#p10945

wow thanks for the quick reply! i am compiling quake2.. noticced i don’t hax x11r6 libraries .. at least where the make script is looking for them - i’ll try your rpm first though :)

yeah i have ydl6 on my ps3

yeah i start it in the same way, do i need to set some kind of env var to tell it where to find the file?

Glad that worked for you …

Occasionally it crashes (segmentation fault) at startup but will usually run on repeated attempts … never figured out why it does that and haven’t had the motivation to try a debug build and see what the backtrace looks like. Most of the time it starts up with no problem.

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