Welcome to PS3 Bodega! Come on now, say it with me — Bo·de·ga!
My name is Bill Blake. In late 2006 I bought a Playstation 3 thinking I’d turn around and sell it on eBay. Turns out a few other people had the same idea. Once I realized I was too late in the game for that I planned on returning it.
Then I started reading the specs on the box … being an avid PC gamer, I hadn’t owned a game console since the original Playstation. Then I started reading online about how you could install Linux on it. It was too much to resist!
My first console was an Atari 2600, then we got a Commodore 64 and I was hooked on computers. I got the C-128, then the Amiga, then I went to DOS and Windows 3.1, and so on … though I owned or at least played most of the game consoles released over the years I always preferred “computer games” over “console games.”
So I’m happy to use the PS3 as both a game console and a computer in one. In this blog I plan to describe what I’m doing with it, and how, although there won’t always be a clear reason why.
I think I enjoy learning more about Linux more than anything else.


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March 22, 2009 at 10:32 pm
Mattek
Do you think XP would run smooth on the PS3?
Have you had ANY luck at all with diablo2 running on the PS3? - Could it be the OS you used?
March 24, 2009 at 7:36 am
billb
XP will definitely run slower than previous versions of Windows on the PS3 (via QEMU).
Due to the higher memory requirements of XP, I don’t think it would help for Diablo 2. With the PS3’s PPE core having to emulate a full x86 machine I think it’s just not going to be fast enough no matter how you do it.
March 26, 2009 at 5:58 am
Joe Cupertino
I got the Java plugin working for firefox but what I want to do is to be able to run Java apps from the YDL 6.1 desktop.
April 2, 2009 at 2:37 am
PiolloTorm
Hello billb:
Sorry for my poor english, but i don’t control your Lenguage.
My Nickname is Piollotorm and I’ve use your install guide to compile SDLMame that you posted in http://pleasantfiction.ipower.com/bodega/viewtopic.php?f=6&t=18&st=0&sk=t&sd=a&hilit=sdl+mame#p28. It’s very good.
I’ve translate (freely) to spanish by petition of one user forum (www.elotrolado.net). I´m a simply user.
I tell you if you don’t want to make it public and you want i erase it.
A lot of thanks.
April 10, 2009 at 10:30 am
BAS
Hey bill, I am having some issues. Now I am pretty much a noob to YDL in general, but here is the issue I am having. I went to do this sudo revisited stuff, and it kept saying sudoers was a read only file and wouldn’t let me change it or anything, even in root. So I made a new file, copying all the content of the original, then named it sudoers, and erased the old one (probably a stupid move lol) but now I get this error when I try to enter sudo, it says “sudo: /etc/sudoers is mode 0644, should be 0440″ and it doesn’t allow me to enter sudo. Is there a way to fix this? or am I screwed? Again, I’m new to this stuff so all help you can afford would be appreciated! Thanks!
-BAS
April 12, 2009 at 12:15 pm
billb
I need to update that guide including the step to make the sudoers file writable. You can fix the issue you’re having with (I’m assuming you’ve already edited the file and made the change):
su -
chmod 0440 /etc/sudoers
exit
April 18, 2009 at 12:18 pm
morgan
Any chance you could attempt to run Grim Fandango using this method? Running that would be my only real reason for going through this process and I don’t want to bother if it won’t work. Thanks.
April 26, 2009 at 3:15 pm
Mick711
Hello
On the original Cloanto files af_boot.uaerc you have :
# E-UAE configuration file
# General options
unix.rom_path=/cdrom/Amiga Files/System/rom
unix.floppy_path=
use_gui=false
use_debugger=false
# Host CPU-specific options
x86.use_tsc=true
# CPU emulation options
cpu_type=68020/68881
cpu_speed=max
cpu_compatible=false
cpu_cycle_exact=false
# JIT compiler options
cachesize=16384
compfpu=true
# Chipset options
chipset=ecs_agnus
ntsc=false
immediate_blits=true
collision_level=none
# ROM options
kickstart_rom_file=$(FILE_PATH)/amiga-os-3×0.rom
kickstart_key_file=$(FILE_PATH)/rom.key
kickshifter=false
# RAM options
chipmem_size=4
bogomem_size=0
fastmem_size=8
z3mem_size=0
gfxcard_size=8
# Floppy drive options
floppy0=
floppy0type=0
floppy1=
floppy1type=0
floppy2=
floppy2type=0
floppy3=
floppy3type=0
nr_floppies=4
floppy_speed=100
# Hard disk options
filesystem2=rw,DH0:System:/cdrom/Amiga Files/System/dir/System,1
filesystem2=rw,DH1:Work:/cdrom/Amiga Files/System/dir/Work,0
# Display options
gfx_framerate=1
gfx_width_windowed=800
gfx_height_windowed=600
gfx_width_fullscreen=800
gfx_height_fullscreen=600
gfx_fullscreen_amiga=true
gfx_lores=false
gfx_linemode=double
gfx_correct_aspect=false
gfx_center_horizontal=none
gfx_center_vertical=none
show_leds=false
# Sound options
sound_output=normal
sound_bits=16
sound_frequency=44100
sound_channels=stereo
sound_interpol=none
# Input device options
joyport0=mouse
joyport1=kbd1
# SCSI emulation options
scsi=true
scsi_device=/dev/cdrom
# Network emulation
bsdsocket_emu=true
# X11-specific options
x11.map_raw_keys=false
x11.low_bandwidth=false
x11.use_mitshm=true
What difference is necessary for run on Linux on PS3 ?
April 30, 2009 at 5:53 am
billb
@morgan — I’ll give that a try. Also it appears there’s a sub-project of scummvm that is in the works (http://apps.sourceforge.net/mediawiki/residual/index.php?title=Main_Page) but I haven’t tried it.
April 30, 2009 at 5:56 am
billb
@Mick711 — my .uaerc file is shown in this post: http://blogs.ydl.net/billb/2008/03/02/amiga-os-3x-on-the-ps3/
May 18, 2009 at 4:27 pm
justfreakinwayne
Hey Billb , I’ve been using ydl for about a year. Still no good at running outside gui. Since 6.1 I can’t find any p2p programs that work. Will never get Usenext on this thing due to the mono issue., but do you know of anything?
May 25, 2009 at 6:36 am
billb
I use deluge:
http://pleasantfiction.ipower.com/ps3linux/ps3bodega61/ppc/repodata/repoview/deluge-0-0.5.8.6-2.ydl6.bdg.html
After setting up repo:
http://pleasantfiction.ipower.com/bodega/viewtopic.php?f=11&t=21
Then just:
yum install deluge
The version I have in the repo is a bit old, but it works for me.
May 26, 2009 at 9:22 am
Arakageeta
billb, do you know if anyone tried compiling snes9x with IBM’s Cell xlc compiler (aka Octopiler)? I am curious to see if the emulator can be enhanced with xlc’s automated SPE offloading.
I was thinking of taking a shot at this myself, but I wanted to check here first.
May 27, 2009 at 9:32 am
billb
Sorry, I don’t know of anyone who has attempted that.